Media / Entertainment
The U.S. Media & Entertainment market (M&E), which is 33% of the global M&E industry, is the largest M&E market in the world. The industry is comprised of businesses that produce & distribute motion pictures, television programs, commercials, streaming content, music & audio recordings, broadcast, radio, book publishing, video games & supplementary services & products.
Each division has its own “rules of the land;” but, they all thrive on delivering content to the masses. The facets of these divisions consist of the consumers, creators & talent, service providers, management & financiers. Evidently, there is no longer a clear picture of which facet is the backbone of the industry. Rather, it appears as if all the aforementioned are key components.
Media and Entertainment
The media and entertainment industry consists of film, print, radio, and television. These segments include movies, TV shows, radio shows, news, music, newspapers, magazines, and books. The top 10 media and entertainment companies are The Walt Disney Company, 21st Century Fox, Direct Group Holdings (DIRECTV), Time Warner Inc., NBC Universal, National Amusements Inc., CBS Corporation, Viacom Inc., News Corporation, and TEGNA Inc. The U.S. media and entertainment industry contributes more than $632 billion to the economy and represents a third of the global industry.
15 Mind-Blowing Stats About Digital Trends In Media And Entertainment
Few industries understand digital disruption, and its profound impact on consumer behavior, as well as the media and entertainment (M&E) world. In fact, many would argue that M&E companies were some of the first to undertake digital transformation, as consumers began to look to the Web to consume content much earlier than they began to buy online or manage their finances digitally.
That transformation is nowhere near done, as technology continues to change. Below we take a look at the consumer trends that will help M&E companies shape their distribution strategies, as well as areas of investments and strategic priorities.
Social media entertainment could be the future of the screen industry, so let’s not strangle it with regulation
Until 2010, the pathway to success in the screen industry depended on convincing broadcasters and film producers to give to you airtime or production resources. These days, all you need is an internet connection and a laptop or smartphone.
A new creative industry has been born in the last decade called “social media entertainment”. It’s peopled by young entertainers and activists who you may never have heard of: Hank Green, Casey Neistadt, PewDiePie and Tyler Oakley.